C_01
Live proxy vision mixing
Remote operators mix from frame-synchronised low-bitrate proxy feeds while selections apply to the full-resolution masters, which is what makes a distributed gallery viable over ordinary connectivity.
- Proxy contribution feeds with synchronised proxy-to-master timing
- Frame-accurate camera selection
- Vision mixing decoupled from bandwidth to the venue
C_02
Software-defined ingest
Camera contribution runs over standard internet protocols, collapsing the OB-truck signal path into cloud infrastructure that scales with the show.
- IP contribution from venue to cloud
- 70+ synchronised cameras per production
- No fixed gallery hardware at the venue
C_03
Time-addressable replay
Multi-camera feeds write into a time-addressable media store, so replays and highlight cuts are pulled straight from object storage by timecode instead of from a dedicated replay device.
- TAMS-based replay from cloud object storage
- Any camera, any point in the timeline
- Highlights cut during the show, not after it
C_04
Remote & distributed production
Full crews work from separate locations through proxy editing, with no shared physical gallery required and no assumption that the team is in one building.
- Collaborative remote editing
- Crew distributed across sites and time zones
- Studio and camera resources reused across productions
C_05
Multi-platform curation
One production supports several parallel curations and versions, so content is repurposed for each destination as it is made rather than re-edited afterwards.
- Parallel cuts from a single set of feeds
- Broadcast, YouTube, Twitch and TikTok destinations
- Output quality tuned per platform
C_06
Rapid spin-up & automation
Productions stand up in seconds from automated workflows, with the operator interface configurable to the show rather than the show shaped around the tool.
- Automated production workflows
- Customisable processes and user interfaces
- Repeatable templates across a season
C_07
API-first control
Every editing action, event, camera selection and graphics overlay is reachable through a public API, so the production can be driven by your own rundown and automation logic.
- Public API across editing and event actions
- Programmatic camera selection
- Graphics and overlay control
C_08
Elastic cost model
Cloud resources scale to the production instead of carrying fixed hardware overhead between events, which changes what a marginal fixture costs to cover.
- Capacity provisioned per show
- No idle hardware between events
- Lower-value fixtures become economic to produce
C_09
Lower-impact production
Shared cloud compute, reused equipment and reduced crew travel cut the footprint of every show without changing what goes to air.
- Cameras and studio resources reused across productions
- Reduced power requirement per production
- Less travel through genuinely remote working
C_10
Connected to the supply chain
Live output lands in the same media supply chain that handles the rest of the catalogue, so finished productions move to versioning, packaging and distribution without a separate handoff.
- Hands off directly into Synthis Horizon
- Shared metadata and title structure
- One route from live capture to VOD delivery